Turn Sequence
Each turn in Raiders of Arcana consists of a series of actions, which may have a simultaneous reaction from one of the opponents units. The sequence of play is as follows
- Collect Action Tokens - Each player takes a number of action tokens, determined by the size of game being played. Each 50 points of troops generates 1 action token, so for a typical 500 point game, each player would start with 10 action tokens at the beginning of a turn.
- Roll for Initiative - Each player rolls a D10, the player who rolls highest has the initiative this turn. In case of a draw, the player who had initiative last turn retains the imitative (re-roll if this is the first turn)
- Perform Actions - Starting with the player who has initiative, players take turns to perform an action. Actions are described in the following section. If a player does not wish to perform any more actions this turn, or has no remaining action tokens, they may pass. Once a player has passed, they may perform no further actions this turn, although they may perform reactions as normal.
- Recover Fatigue - Once both players have passed, the turn ends. Each unit may remove 2 fatigue counters (plus any additional counters allowed by special rules)
- End of Turn - Any unused action tokens are returned at this point, before a new turn begins
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