Actions

Performing Actions

During a turn, each unit may carry out one or more actions. There are 2 broad categories of actions, Targeted Actions and Independent Actions. To perform an action, use the following sequence.

  1. Choose Unit to Activate - Declare one of your units which you want to perform the action. A unit cannot perform an action if it is fatigued. A unit which is broken may only attempt the rally action. Remove one action token from your pool and assign it to the unit as a fatigue token.
  2. Select Action - Declare one of the actions available to the chosen unit
  3. Declare Target - For a targeted action, you must also declare the unit which will be the target of the action. For example, shooting is a targeted action, so you must declare which unit you are attempting to shoot at. Skip this step for Independent Actions
  4. Declare Reaction - For all actions, your opponent may have the opportunity to perform a simultaneous reaction, with the following restrictions. An Independent Action can be reacted to with a Targeted Action against the original unit, or with another Independent Reaction if the original unit started within the units run distance. A Targeted Action can usually only be reacted to by the target unit, which may perform either an Independent Action, or a Targeted Action against the original unit. Spells may never be cast as a reaction. A unit performing a reaction does not need to spend an action token, but does gain a point of fatigue.
  5. Resolve Action - The effects of the action and any reaction occur simultaneously, so for example if two units shoot at each other, the full strength of both units gets to attack, with
  6. casualties removed afterwards.

Available Actions

Movement Actions

Shooting Actions

Combat Actions

combat action will normally result in a round of combat being fought, if the unit makes contact with its target. See the following section for how to resolve a round of combat.

Magic Actions

Morale Actions