Shooting

A unit with a ranged attack may perform a round of shooting as follows

  1. Roll Hit Dice - Roll 1 D10 for each for each model in the unit. Each die that equals or beats the target units Target (Tg) value, after modifiers, scores 1 hit.
  2. Roll Damage Dice - Roll one damage die for each hit. Each score that equals or beats the target units Armour (Arm) value inflicts one wound.
  3. Remove Casualties - For each wound inflicted, a unit loses 1 Hit Point (HP). When the number of wounds inflicted reaches the units Hit Point (HP) value, 1 figure is removed as a casualty. Any remaining wounds are carried over. For example, a unit of 6 warriors (HP 2) suffers 5 wounds, 2 figures are removed as casualties and 1 wound is carried over. When the unit suffers 1 additional wound, another figures would be removed as a casualty.
  4. Remove any aim counter the shooting unit had.