Fatigue

Performing actions and reactions causes units to take fatigue. Each unit has a Fatigue (F) value, which represents the endurance of the unit. Once a unit has a number of fatigue counters equal to its Fatigue limit it can perform no further actions. If the unit is forced to act, for example it is charged by an opposing unit, it will immediately become broken.

Morale

Each time a unit suffers a casualty (either from combat, shooting or magic), the unit receives one morale token. Once a unit is at or below half its starting strength (number of figures for units, or HP for individual creatures), it must take a morale test each time it is the target of an opponents reaction. A unit takes a morale test as follows.

  1. Roll a D10
  2. Add the number of morale tokens currently assigned to the unit
  3. If the total equals or beats the units morale value, the unit fails the test and is broken

A unit which fails a morale test becomes broken immediately, and the action they were attempting fails. If they failed due to a reaction to a charge (or a counter-charge) the unit must make an immediate flee action. Morale tests occur simultaneously, so it can be the case that both units will break and fail their action/reaction. The unit suffers fatigue as normal for the failed reaction.